Game Book 2001

Slot 1 - Friday, 1:00 p.m. to 5:00 p.m.
Slot 2 - Friday, 7:00 p.m. to midnight
Slot 3 - Saturday, 9:00 a.m. to 1:00 p.m.
Slot 4 - Saturday, 2:00 p.m. to 6:00 p.m.
Slot 5 - Saturday, 8:00 p.m. to midnight
Slot 6 - Sunday, 10:00 a.m. to 2:00 p.m.

Slot 1 - Friday, 1:00 p.m. to 5:00 p.m.

Days of Summer

GMs: J.P. Brannan, Ian Ng
Players: 3-7
Restrictions: This is a crossover, so bring one of your characters from another game - the more different the better. Characters should not be dead-set on destroying Amber. Build character sheets with 150 points. All ADRPG and Shadowknight powers allowed. No exalted powers. Any special versions of advanced powers must be cleared with GM ahead of time. Please send character descriptions to the GM in advance via e-mail.

To everything there is a season. Journey through a warped mirror to an Amber that has survived the the trials of Spring and reached the peak of it's power and glory. It has not yet been dragged into Autumn by war and treachery. Meet the three princes who rule Amber for Oberon, the High King. Save them all from a villain both familiar and new.

Mirror, Mirror

GM: Julia Frizzell
Number of Players: 6-12
Crossover - bring a character, 150 max points, no advanced/exalted powers, Amber-based preferred, no Shadow Knight powers.

Just another day in Amber ... or so you thought! Corwin wearing Julian's armor? Benedict wearing red and orange? Fiona taking up residence in Rebma?

Can you put everything back to normal before the elders drive you insane?

Paths of Confusion

GM: Deb Atwood
Up to 8 players.
Children or descendants of Corwin only. 100 pts. Currently in shadow. Please contact GM prior to convention.

Life was simple. Hadn't seen Dad in an eon or so, figured he was dead. Shadow hasn't been a bad place to be, aside from a few odd storms. Until the invitation showed up. A Trump and a note saying it would be active when the time came to meet. And signed by, of all people, Dad.

Slot 2 - Friday, 7:00 p.m. to midnight

Legacy of Power

GM: Jason Dettman
Number of Players: 4-6
All players will be playing one of the Elder Amberites. Benedict, Brand, Corwin, and Deirdre will not be available player characters. Players should email the GM at jdettman@htva.net beforehand to determine their character preference.

Oberon is gone, Corwin has disappeared, and the Black Road runs nearly to the foot of Kolvir. The demonic hordes of Chaos have lain siege to the Eternal City and it may fall within days if something isn't done soon. And that may not be your biggest problem. Benedict insists that the Lords of Chaos have leveled some secret weapon against Amber; it is the only explanation he has for the high casualty rate among the Armies of Order. As the dead pile up at Kolvir's base can this mysterious weapon be found and destroyed before Amber falls?

EVERWAY: Dworkin's Ark

GM: Louis Evans
Number of Players: 4-8
Characters will be largely freeform within the framework of the EVERWAY game. They can be from just about any type of world.

Aside from the increasingly bad weather, you would have said that things were going fine and life was good. Of course, to the universe that sounded like a challenge.

You have been called, and the fate of your world(s) rests in your hands (sort of). There is some fast talking to be done, and you'd best bring all of your negotiating skills to the table.

This game will be (almost) entirely based on character interaction, diplomacy, and negotiation. Please try to have a 'shadowdweller' character concept ready when you get there, or even e-mail it to me if you have it beforehand.

Monday's Child

GM: Jenn Jackson
Number of Players: 6-8
Restrictions: Play a version of your favorite character -- 150 to 200 points. A short paragraph history would be helpful also; extra happies if received prior to the convention.

You may have heard the rhyme: Monday's child is fair of face/Tuesday's child is full of grace.... As befits a daughter of Florimel, Peryll is the fairest of her generation, especially so dressed in the basic black she favors. Given the rumors circulating about her unusual abilities with Trump and the amount of time she spends walking alone at night on Kolvir, the invitation to a midnight tea sounds right in character. However, what she has to say is likely more unexpected. Note: This may be the first in a series, but it will be episodic in nature. Refreshments will be served.

Slot 3 - Saturday, 9:00 a.m. to 1:00 p.m.

Punch and Flora

GM: Jack Gulick
Number of Players: 4-6
One-shot. Alternate Elders will be provided.

It is a different Amber.

Still the center of all that is, of course.

Still torn by internal scheming and distrust.

Still threatened by dangerous, unknowable foes.

But now, the stage is smaller.

And somewhere an audience waits for the curtain to be drawn back and the show to begin.

Amber gaming meets Puppetland. Strange things may come of this.

Halloween

GMs: Deb Atwood & Jenn Jackson
Number of Players: 8-10
Game type: Series/Shared World. Amberites only, 100 points.

Halloween in the tradition of the Breakfast Club. In honor of the newest arrivals in Amber, Flora plans a "come as you aren’t" Masque on All Hallow’s Eve... surely this has to be better than detention? Except perhaps for those disturbing rumors of whispers in the dark.... Remember the rules, and never, ever go to the basement.... Halloween is the second in the series that began with the Breakfast Club, not a continuing campaign. New and returning players are both welcome.

Clue: Castle Amber

GM: Dustin Crewell
Number of Players: 3-6
Board Game, Characters Provided by GM

Commit heresy by using dice to play Amber! Oberon's making abdication noises again, but this time he's serious! But, before he can name a successor, his murdered body is found. Was it Julian in the Pattern Room with a Gun From Avalon? Was it Flora in the Library with the Pattern Blade? Help find out whodunnit!

Slot 4 - Saturday, 2:00 p.m. to 6:00 p.m.

Dreams are my Speciality

GM: Geoff Leatham
Players: 4-7
Characters created via email
Restrictions: 100 point characters. No more than 8 points of bad or good stuff. No logrus based powers. No advanced pattern. All characters will be of Merlin and Martin's generation.

The Patternfall War is just beginning. Oberon lies in State, dead. Gerard sits on the throne in regency. Waves of unmaking are sweeping through the multiverse with the matrix of Oberon's pattern restoring order coming behind. Given the time differential, all other Elders may be absent for up to a thousand years local time.

The sun sets on Amber. The moon rises and stays high in the sky. Never to set again. Gerard, Rein, Marthe, all those who you have recently met have become silvery hued and sluggish. Only you and your cousins, recently brought to Amber to survive the holocaust, remain to act freely. You have a thousand years to restore the glory of Amber that was, or remake it in your own image and defend it against those Elders who survive this cataclysmic war.

An Ounce of Prevention...

GM: Julia Frizzell
Number of Players: 6
Pre-generated characters will be provided in advance.

"True," [Benedict] finally said. "The Pattern is safe now. I wish . . . I wish that some time, long ago, something had not been said that was said, or something done that was not done. Something, had we known, which might have let him grow differently, something which would have seen him become another man than the bitter, bent thing I saw up there. It is best now if he is dead. But it is a waste of something that might have been." - Benedict to Corwin, The Hand of Oberon

It's been ten years since Random started his reign, and there are grumblings from Amber's children's children. They weren't there, they couldn't have stopped Patternfall from happening...or could they? Great-grandpa Dworkin has offered you the chance...will you take it? It's your choice...you can change events, speak to your parents, aunts, and uncles, get them to speak to Brand, or not to speak.

This game will be heavy on role playing, light on mechanics. NOTE: You do not need to play in "...A Pound of Cure" to play in this game.

A Royal Pain

GM: Jenn Jackson
Number of Players: 6-8
Restrictions: 125 points, no advanced powers, no Chaosians. (dual heritage okay)

Visiting Amber is generally a tranquil affair these days, especially now that Random is settled down with Vialle, and taking the responsibilities of the throne seriously. Settled being a word used loosely. Seriously being a word used even more loosely. Evenso, the storm that rocked the Castle and the Eternal City last night shook things up, and the debris left behind is shocking. Then there's the matter of the screaming in the royal bedchambers during the storm (and no, not *that* sort of screaming). The king and queen have assured everyone they're just fine....

Slot 5 - Saturday, 8:00 p.m. to midnight

SerpentEye: On Her Majesty's Secret Service

GMs: J.P. Brannan, Ian Ng
Number of Players: 2-5
Restrictions: Players should create 65 point characters who are agents of the Rebman Secret Service (RI-6) without Pattern Imprint or Logrus mastery.

Once again Queen Moire has called upon her Secret Service to sort things out. But will even the elite agents of the Gemini Section, licensed to kill or be killed in the line of duty, be able to stop a scheme this far-reaching? Players should create 65 point characters who are agents of the Rebman Secret Service (RI-6) without Pattern Imprint or Logrus mastery. Some knowledge of the post-Patternfall Amber game setting will be helpful, but a working knowledge of James Bond will be more helpful. Players are encouraged to contact the GMs ahead of time at gemini7@iocane.com.

...A Pound of Cure

GM: Julia Frizzell
Number of Players: 6
Pre-generated characters will be provided in advance.

"True," [Benedict] finally said. "The Pattern is safe now. I wish . . . I wish that some time, long ago, something had not been said that was said, or something done that was not done. Something, had we known, which might have let him grow differently, something which would have seen him become another man than the bitter, bent thing I saw up there. It is best now if he is dead. But it is a waste of something that might have been." - Benedict to Corwin, The Hand of Oberon

Great-grandpa Dworkin offered you the chance to change the past and you took it. Only now, Amber is gone. Whatever you managed to change, it was the wrong thing. Chaos' army came and wiped Amber from the map. Dworkin is gone, and the Jewel, the instrument that sent you back in time, is back with the Serpent. Can you put things back to the way they were before you're discovered?

This game will be heavy on role playing, light on mechanics. NOTE: You need not have played in "An Ounce of Prevention..." to play in this game.

The Brightest Land

GMs: dj quinn and Dustin Crewell
Number of Players: 6-8
Contact GMs beforehand with regard to characters.

When Pattern-War ended with the destruction of Amber, the creation of Lyonesse by Corwin saved the universe. On one end of creation, Merlin rules as King of Chaos. On the other end, Deirdre rules as Queen of Lyonesse. With House Corwin ruling over Everything That Is, there is peace. Until there is not... There will be a murder, or two. Possibly a war. Join D&D Productions as we explore the nature of the universe and the ties that bind it together.

Slot 6 - Sunday, 10:00 a.m. to 2:00 p.m.

A Fistful of Amber

GM: DJ Hyland
Number of Players: 6-9
Characters are Elders.

Amber, just the way Sergio Leone wanted it, with Charles Bronson as Corwin, Clint Eastwood as Benedict and Mel Gibson as Random. Since Chuck, Clint and Mel were busy the weekend of the con, someone else will have to play "Marshall Caine," "Grizzly Gerard" and "The Ol' Coot."

Whim of the Serpent

GM: Deb Atwood
Number of Players: 8-10
Please contact the GM before the game. 100 pts. Dual heritage not allowed.

The war with Amber ended over three years ago. Since then you've been in training... the best and brightest of the Houses, officers for a new army to attack when ready. But... something's going wrong. Something's changing in Chaos, and no one's quite sure what it is. But it'll be a perfect training mission.

Courtiers of Kolvir

GM: Jack Gulick
Number of Players: 4-6
An Amber-Themed Board Game. Rules will be taught.

Around every throne there are countless people trying to get their piece of the action. Why should Amber's throne be any different? Lead one of the noble families of Amber's court through years of Oberon's mercurial moods and each other's trecherous planning. Lobby for titles and official positions, fight duels for honor and sneak poison into one another's drinks. As run at TBR 2000.