Game Book 2000
Slot 1 -
Friday, 7:00 p.m. to midnight
Slot 2 -
Saturday, 9:00 a.m. to 1:00 p.m.
Slot 3 -
Saturday, 2:00 p.m. to 6:00 p.m.
Slot 4 -
Saturday, 8:00 p.m. to midnight
Slot 5 -
Sunday, 10:00 a.m. to 2:00 p.m.
Slot 1 - Friday, 7:00 p.m. to midnight
Oh What a Night
GMs: J.P. Brannan and Ian Ng
Number of Players: 5-8
On the eve of war, a grand ball is held for the nobility of Amber. Princes and Princesses, Lords and Ladies have gathered in amity, united against a common foe, and it is one last evening of carousing before the dirty business starts. A tale of romance, love unrequited, betrayal, and maybe a little swashbuckling. The game is an Elders live action, with one or two exceptions. Set several years after Patternfall, it is intended to be a one-shot, using pregenerated characters.
Throne War: Serpent's Teeth
GM: Eric Minton
Number of Players: 5-8
Game type: Shared World (sort of)
Childhood for Oberon's children was a bitter thing. So dysfunctional was their family that some among them turned to parricide and fratricide as a way to avenge their hurts. Now, in this alternate Amber, you too can experience the joys of a painful, dysfunctional upbringing! Resent your parents! Torture your siblings! Revel in the angst of the children of Amber! Characters will be created onsite, with a focus on personality and character development rather than points and stats. And if you show up first, you get first dibs on being King/Queen!
Slot 2 - Saturday, 9:00 a.m. to 1:00 p.m.
The Breakfast Club
GMs: Deb Atwood and Jennifer Jackson
Number of Players: Up to 8
Game type: Freeform/Pregen
It's Saturday, and you're stuck in detention. It's the Brain, the Bimbo, the Frat Boy, the Rich Guy, the Cheerleader, the Weirdo, the Drama Monarch and the Shop Student. Just your average early Saturday morning....
Courtiers of Kolvir
GM: Jack Gulick
Number of Players:
Game type: An Amber-Themed Board Game
Restrictions: Modified Board Game
Rules will be taught.
Around every throne there are countless people trying to get their piece of the action. Why should Amber's throne be any different? Lead one of the noble families of Amber's court through the years of Oberon's mercurial moods and each other's treacherous planning. Lobby for titles and official positions, fight duels for honor and sneak poison into one another's drinks.
Originally run at AmberCon North '99, but returning players are welcome.
Spheres of Influence
GM: Louis R. Evans
Number of Players: 4-8
Game type: EVERWAY/Amber Crossover
Characters will be created using the Everway system. They will be Shadowdwellers in the strictest definition, but that does not neccessarily mean powerless!
Since time unimaginable, the two Powers have held that they shape all there is according to their need and whim. Perhaps not so strangely, the beings that dwell in all those countless worlds find this more than a little arrognt, not to mention dangerous for whomever ends up in the way!
Now, they have gone too far. They're going to war with each other, and EVERWAY lies in the path of the fighting. Turn them aside, reason with them, or slay them as they come; regardless if the means, the City of the Spheres must be preserved!
Slot 3 - Saturday, 2:00 p.m. to 6:00 p.m.
Inheritance
GM: Jennifer Jackson
Number of Players: 6-8
(Please email GM with character prior to game.)
The children of Amber are disappearing. From the smallest babe to those more mature, those with even a drop of Amber blood in their veins are falling prey to something mysterious. You've lost contact with several of your closer cousins. Could you be next? A cryptic warning from Corwin calls you back to Amber Castle, urging you to make haste before all is lost. Characters must be associated/allied with Amber. Amberites preferred, though willing to discuss unusual ideas as well.
The Sun Never Sets
GM: Kevin Hudson
Number of Players: 4-8
Picture it.... Amber...daytime...the sun high in the sky. It's been like this for days. Something's definitely wrong. Oberon has been off on one of his sojourns into Shadow. Benedict, Bleys, Fiona, and Corwin aren't responding to Trump calls. Others are busy preparing for possible invasion...as best as they can. Down in the tense city streets, quick and fleeting glimpses of ghosts can be caught: ghosts of the children and grandchildren of Oberon, some of which aren't dead yet.
Slot 4 - Saturday, 8:00 p.m. to midnight
Silver Silence
GM: Julia Frizzell
Number of Players: 8
Restrictions: Come with a list of 3 Amber Elders you'd like to play.
This game is based largely on Silence and Silver, run by Simone Cooper and David Golden at ACN '99. By their kind sufferance, they've allowed me to run my own take on their premise.
Do ghosts know more than they tell? What secrets do they keep, and why? An exploration of fate and prophecy amongst the silver spires of Tir-na Nog'th.
NOTE: This game is heavy on conversation; players should be ready to participate.
Sugar & Spice
GM: Deb Atwood
Number of Players: 6
Pregen female characters provided.
Ever since you were a little girl, your parents have prepared you for what it meant to be a woman. Dance lessons. Music & Art lessons. Etiquette lessons. How to run a household. And how to behave when presented at court in order to fascinate a prospective husband.
But none of your lessons has ever prepared you for this....
Shatten Gang
GM: Ze-Manel (Sombra) Cunha
Number of Players: 3-9
Restrictions: 175 Pt Characters, to be pre-approved before game, should be submitted to GM by email if at all possible. Good/Bad Stuff (Max:25), no full powers, certain powers may be adjusted for "balance".
You wake in the night, your dream carrying over into the waking world. The pull is real, this yearning, this need. will not go away. It has been the same for the past three weeks, each night you dream the call, and each morning you have to fight off the pull, harder each time to resist the syren call of the unknown; and today, you know you cannot persevere any longer. Packng those possessions you deem essential, you give your world one last look around, sigh deeply, and give into the pull. Turning, you walk towards the shadow being formed by the rising sun, a shadow which swallows you up, as you walk into it....Shatten Gang.
Slot 5 - Sunday, 10:00 a.m. to 2:00 p.m.
Last Best Hope
GM: J.P. Brannan and maybe Ian Ng
Number of Players: 4-8
All alone in the night, Amber is on the brink of defeat as the forces of Chaos close in on the eternal city. Her greatest champion, Benedict, has fallen to the onslaught, though not without contingency plans. You are Amber's last best hope to put that plan into action. All you need is the Jewel of Judgement, and maybe a spacesuit.
Game Type/Character restrictions: Player characters must be loyal grandchildren of Oberon who are attumed to the Jewel of Judgement. 400 point characters. No exalted powers. All ADRPG and Shadowknight powers allowed, but artifacts and constructs will not be very useful.
About the GMs: J.P. Brannan watches too much television. Ian Ng is seven steps removed from Kevin Bacon.
Three Funerals and a Wedding
GM: Julia Frizzell
Number of Players: 6-10
Pregenerated characters
Characters pregenerated by GM, but will be flexible enough for players
to add their own touch to them. All will owe Benedict and Flora favors,
which are being called in now.
Benedict's getting married! It is the premiere event in Amber and all of the Golden Circle. Flora is handling all the arrangements, she can't be bothered with trivia, so the player characters have been put in charge of making sure everything behind the scenes runs smoothly. She's dealing with the florist, the caterer, the musicians...so YOU have to deal with keeping miscreants out and making sure everyone gets to their proper place in time.
Should be simple, right? After all, who would dare stop Benedict's wedding?
